Azarinth Healer is a base class (available directly without evolving from any other class) that was once associated with the Azarinth Order. The class identifies as "Healer", but in practice is more oriented towards skirmishing - high-mobility close-quarters combat.
Requirements[]
- Knowledge about the basics of Azarinth fighting stances and Azarinth healing
- Survived the change invoked by the Bluemoon Grass
Description[]
The Azarinth Healer is not exactly what the name might portray. A close quarters fighter that chooses an unarmed style of combat to both heal and destroy. Enhanced by an ancient technique of magic their bodies become resistant to even the strongest of attacks and heal at a rapid pace.
Class benefits[]
- Vitality +10
- Strength +5
- Dexterity +5
- Intelligence +10
- Wisdom +10
- Body enhancement magic is improved by 100%
- All healing magic skills are improved by 100%
- Natural regeneration increased by 1% per minute
Class Skills[]
Active: Destruction[]
Send a destructive pulse of mana into your enemy with every punch or kick. Your Intelligence stat enhances the damage potential. [damage is probably modified by Healing bonuses]
2nd stage: The amount of mana used per strike can be regulated with a maximum of 20 mana per strike.
3rd stage: Due to the healing nature of Destruction it partially ignores protection against Mana intrusion.
Category: Healing
Active: Reconstruction[]
Send a healing pulse of mana into yourself or your ally with a touch. This skill can be channeled. [amount healed is probably modified by Healing bonuses]
2nd stage: Your control is increased greatly, you can now focus your healing on specific parts of the body.
Category: Healing
Active: State of Azarinth[]
Your body glows with the power of Azarinth, increasing your resilience, speed and strength by 35% [modified by Body Enhancement bonuses].
2nd stage: Your sight, hearing and sense of smell is also affected by State of Azarinth
3rd stage: You are one with State of Azarinth. The skill’s upkeep has been removed. Instead you may overcharge it with your life’s energy. The amount depends on both skill level and health used.
Category: Aura – Body Enhancement
Active: Blink[]
Immediately appear at a distant place. Distance based on the level of the skill.
2nd stage: The time between blinks is reduced greatly. No ground contact needed between blinks.
3rd stage: You may set one destination you touch. You may change it every six months. You may travel to said destination once every three days.
Category: Teleportation Magic
Requirements: level 10
Active: Azarinth Sphere[]
Perceive everything in a sphere around you while this skill is activated. The higher the level the further the sphere reaches.
2nd stage: The Sphere now also influences the senses of smell, hearing, touch and taste as you will it.
Category: Aura, Perception Aura
Requirements: level 50
Passive: Body of Azarinth[]
Your body was changed by magic. All pain is reduced by 25% [modified by Healing bonuses]. You heal even fatal injuries without help of healing magic. Your natural regeneration is improved by 50% [modified by Healing bonuses].
2nd stage: The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 15% [modified by Healing bonuses]
Category: Healing
Passive: Azarinth Fighting[]
You are familiar with the fighting style of Azarinth. Damage inflicted with your own body and related skills is 75% higher [modified by Body Enhancement bonuses].
2nd stage: Getting used to fighting in close quarters, your reaction time is increased by a static 10% [modified by Body Enhancement bonuses]
Category: Body Enhancement
Passive: Magic Perception[]
This skill lets you see magic. Can be activated or deactivated on command.
Category: Body Enhancement
Requirements: level 5
Note: Ilea didn't use this skill much, and dropped it shortly after evolving this class to make room for Hunter's Sight, so we never found out the 2nd or 3rd stage benefits.
Passive: Azarinth Perception[]
Increases your perception and reflexes while fighting. To keep up with your faster moving body a healer of Azarinth has to be able to control it.
2nd stage: Your perception spikes for two seconds, should you be about to receive a blow that would take 75% or more of your life. This can happen only once per hour.
Requirements: level 50, have 5 class skills in the 2nd Tier
Passive: Azarinth Reversal[]
You have learned of Destruction and Reconstruction. Now you will learn of their Reversal.
Upon activation, Destruction will send a part of the struck enemy’s mana into yourself. No mana will be released on impact, rendering Destruction’s offensive potential to zero.
Upon activation, Reconstruction will send a destructive force of channeled mana into yourself or an enemy you touch, the healing aspects are reduced to zero.
2nd stage: You may have both aspects activated at the same time.
Category: Body Enhancement
Requirements: level 100, reached at least 2nd level 15 in both Destruction and Reconstruction
Known Evolutions[]
These evolutions are available upon reaching level 200.
- Azarinth High Priest (common)
- Azarinth Juggernaut (common)
- Azarinth Heavy Artillery (suspected, common)
- Azarinth Blood Berserker
- Azarinth First Hunter (Ilea's choice)